Puzzling with online games (BAM-COG): reliability, validity, and feasibility of an online self-monitor for cognitive performance in aging adults.

dc.contributor.authorAalbers, Teun
dc.contributor.authorBaars, Maria A E
dc.contributor.authorOlde Rikkert, Marcel G M
dc.contributor.authorKessels, Roy P C
dc.date.accessioned2020-02-07T13:41:38Z
dc.date.available2020-02-07T13:41:38Z
dc.date.issued2013-12-04
dc.description.abstractOnline interventions are aiming increasingly at cognitive outcome measures but so far no easy and fast self monitors for cognition have been validated or proven reliable and feasible
dc.identifier.urihttp://dx.doi.org/10.2196/jmir.2860
dc.identifier.urihttps://lib.digitalsquare.io/xmlui/handle/123456789/15442
dc.relation.uriJournal of medical Internet research
dc.titlePuzzling with online games (BAM-COG): reliability, validity, and feasibility of an online self-monitor for cognitive performance in aging adults.en
dcterms.abstractOnline interventions are aiming increasingly at cognitive outcome measures but so far no easy and fast self monitors for cognition have been validated or proven reliable and feasible
dcterms.contributorAalbers, Teun
dcterms.contributorBaars, Maria A E
dcterms.contributorOlde Rikkert, Marcel G M
dcterms.contributorKessels, Roy P C
dcterms.identifierhttp://dx.doi.org/10.2196/jmir.2860
dcterms.relationJournal of medical Internet research
dcterms.titlePuzzling with online games (BAM-COG): reliability, validity, and feasibility of an online self-monitor for cognitive performance in aging adults.en
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